332 aerodynamically tuned dimples. A three-layer core built like a spring. Drag the ball, then scroll to take it apart.
A 0.6 mm cover with 332 hexagonal-edge dimples. They trip the airflow into a thin turbulent layer that hugs the ball, cutting drag almost in half.
A stiff middle layer that cuts driver spin for distance, then grips the clubface on short shots for control.
Soft in the center and firmer toward the edge, so it compresses like a spring and gives the energy back to the ball.
Three layers, 45.9 grams, 42.7 mm. Within USGA limits, tuned right up to the edge of them.
Air streams past the ball in real time. A smooth ball leaves a huge, messy wake that drags it backward. Dimples keep the airflow hugging the ball, so the wake shrinks. Move your cursor (or finger) into the flow.
Real physics: drag, Magnus lift and gravity, stepped 100 times a second. Compare VORTEX with a smooth ball and see why dimples matter.
Pick a cover finish and stamp up to four characters on it. The ball updates live in 3D. Drag it to spin.
VORTEX is a made-up product. There's no ball to buy, no company and no drop list. I designed and built this site to show what I can do: product storytelling, interactive 3D, motion design and real engineering behind the visuals.
The flight lab and wind tunnel use simplified versions of real aerodynamics: drag, Magnus lift from backspin, and flow around a sphere. The specs are realistic for a golf ball, but none of them belong to an actual product.